| Training data | Built | A thing that exists and holds state | All the text a model reads while it is being made |
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| Tokens | Built | Changes what passes through it | Text cut into small numbered pieces a computer can count |
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| Embeddings | Built | Changes what passes through it | Each piece becomes a list of numbers. Similar pieces, similar lists |
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| Parameters | Built | A thing that exists and holds state | The billions of numbers inside a model that training adjusts |
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| Training | Built | Changes what passes through it | Guess the next piece of text, measure the miss, adjust everything |
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| Post-training | Built | Changes what passes through it | Extra training that makes it answer you instead of continuing your sentence |
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| Scale | Built | Not in the flow: it shapes the flow | More data, more numbers, more computing, and what that buys |
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| The weights | Junction | A thing that exists and holds state | The finished model: one large file of numbers that never changes |
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| Interfaces | Run | Changes what passes through it | Chat window, API, SDK or MCP: four doors to one model |
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| Markdown files | Run | A thing that exists and holds state | Plain text files of standing instructions, pasted in every turn |
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| The prompt | Run | Changes what passes through it | Everything joined into one block of text, labelled with who said what |
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| Retrieval | Run | Changes what passes through it | Looking up the right paragraphs and pasting them in before answering |
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| Memory | Run | Changes what passes through it | Notes saved after one session and pasted back in at the next |
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| Tools | Run | Changes what passes through it | Functions your own program runs when the model asks for one |
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| The stores | Run | Ordinary storage, read before the model runs | Four ordinary kinds of storage, all of them outside the model |
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| The context window | Run | A thing that exists and holds state | Everything the model can see this turn. Nothing outside it exists |
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| The forward pass | Run | Changes what passes through it | One run through every layer, scoring every possible next piece |
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| Reasoning | Run | Changes what passes through it | Working out loud first, which is more text through the same loop |
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| Sampling | Run | Changes what passes through it | Picking one piece out of the odds, which is why answers vary |
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| Attention | Run | Not in the flow: it shapes the flow | How each piece works out which earlier pieces matter to it |
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| Cost and latency | Run | Not in the flow: it shapes the flow | What you actually pay for, and why it feels slow |
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| Context engineering | Run | Not in the flow: it shapes the flow | Deciding what goes in the window, and what stays out |
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| Context sharding | Run | Not in the flow: it shapes the flow | Splitting the work so no single run has to hold everything |
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| Agents | Run | Not in the flow: it shapes the flow | A model in a loop, with tools and a goal |
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| Orchestration | Run | Not in the flow: it shapes the flow | Arranging many runs, one after another or side by side |
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| Evaluation | Run | Not in the flow: it shapes the flow | How you know it worked, and the ways it fails |
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| Guardrails | Run | Not in the flow: it shapes the flow | Limits on what it may do, so mistakes stay small |
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